Yep, consider the above title a lame attempt at summarising some of the news from my studio-neck-of-the-woods. There's just *so* *dang* *much* going on right now [both here + on the global stage too, right? In fact, in relation to what's more worthy of your attention, you're probably better off reading this or this than you are the below, but I appreciate snatching some o' ur eyeballish real-estate for a minute or two if you do choose to read on].
Seems it's turning out to be hellova year here, and we're only 4 months in. So far in 2017, here at MBD we've had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of "All the Delicate Duplicates", on which we hit the big red Steam publish button in February.
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After a discussion 3 days ago covering similar conceptual territory during a Pluto game dev session, this article really does target-resonate: "Stepping into games is like arriving at a cheese-tasting party where most of the crowd is angrily murmuring that cheddar and swiss are always and objectively the best cheeses on grounds of utility and pleasure, that assholes offering a plate of mold-laced bleu are an affront to any real cheese-lover, that brie may simply be too soft to be a real cheese.