Prisom

2015
5 Oct

#Provocare Hard Launch + Assorted Announcement Goodness

Away-stepping from tech for a long weekend and it seems 'sif the digital world continues to turn without me being in it [how *dare* it! ;)]. Anyhoo, just checking into the Studio and *BOOM!!* - excite-worthy announcements are now splathered all over the shop, including: Transitio_MX06 is wrapping up as we speaktype, with #PRISOM having showcase-featured alongside such gobstonkingly great games as The Stanley Parable and Papers, Please.
2015
18 Sep

#PRISOM Now On Show at TRANSITIO_MX 06

The wonderful Skot Deeming has curate-included #PRISOM, our anti-surveillance game made with Dreaming Methods and Chris Joseph, as part of this fantastic festival. #PRISOM is exhibited alongside such other amazing projects as The Stanley Parable, Papers, Please and Atari-Noise. Since 2005, The National Council for Culture and Arts, through the National Center of Arts and the Multimedia Center, has been organizing the Electronic Arts and Video Festival, Transitio_MX, which has become Mexico's most important platform for expression and contemporary practices in artistic creation that are linked to technology, as well as hybrid productions created by the merge of art, science, technology and humanities.
2015
31 Jul

Crowdsourcing Learn to Fly + MBD News

Mammothly buzzing here off the back of a redonkuously successful Pluto demo test [in anticipation of our impending "I can't even" news]. Also feeling ubergleeful about next week: >#Carnivast is showing at #ELO15, #PRISOM is being showcased at #NotGamesFest, + Chpt 2 of "A [[Non]] Guardian Age" is to be officially released. Go August!
2015
28 Jul

#PRISOM On Show at NOTGAMES Fest

The NOTGAMES FEST is an alternative games program to the mainstream events in Cologne taking place mid-August. The event is highly inspired by the NOTGAMES idea of Belgian interactive artists Tale of Tales and hosted by the Cologne Game Lab - Institute for Game Development and Research at the Cologne University of Applied Sciences. Heart piece to the festival is its unique approach to the public (dis)play of games.
2015
25 Jun

MBD Mid-Week Update: Happenings + Shenanigans

So here we are again having made it past hump-day, and I'm in the mood for another MBD update - just don't get rampantly addicted to these, as they depend entirely on whether I'm trapped in a workaholic timesink [I'm currently in such, but I'm also in lovely warm denial]. Let's whiz through this week's happenings at MBD Headquarters, shall we?