So I just finished playing through this Virtual Reality Experience for the Vive called "The Journey Home" [TJH] which has left me confuzzled emotionally. At first, the experience was hard to get into with a rushed intro containing similar-sounding voiceovers resulting in the main characters being confusingly difficult to distinguish. The scenes that followed weren't polished or sophisticated by any means, but the interactivity was solid for the most part.
[Image Credits: vrscout.com] "A June 8th tweet during the Apple WWDC 2015 celebrated something rare: a longer than usual line at the ladies room. It was widely reported as a sign that more women might finally be getting involved in technology. This has long been the mantra: not enough women in technical fields, and it seems to be especially true in today's resurgence of Virtual Reality.
For the past few weeks, I've been London-exhibiting a version of my Interactive Fiction work called "T[he]Issue" as part of a second site showing of Beyond The Interface. "T[he]Issue: The Geospatial and Mixed-Locative Colonisation Act of 2014" ("T[he]Issue" for short) is a work originally commissioned by Julian Stadon and Furtherfield Gallery for the Beyond the Interface Exhibition as part of the 2014 International Symposium on Mixed and Augmented Reality in Munich, Germany.