Games

2015
26 Jun

Sunset, Tale of Tales and FailGames

After reading the news that the experimental game studio Tale of Tales has sadly ceased game development after their latest game, Sunset, sold only 4,000 copies, I immediately reached out to one half of the ToT's crew, Auriea Harvey. Auriea and her partner in all aspects, Michaƫl Samyn, have been creating work in the same online spaces for as long as I have.
2015
18 Jun

This Week at MBD: Digital Fictions, Peer-Reviewing, Publications + Reviews

Alright, so this week - although only being officially half-over - has contained some absolute gems in the rampant-excitement-department: let's quickly cycle through em, shall we? #PRISOM has been delightfully analysed in "Thinking Through Digital Media", a book that: "...offers a means of conceptualizing digital media by looking at projects that think through digital media, migrating between documentary, experimental, narrative, animation, video game, and live performance.
2015
3 Jun

Game Design: "encompass[ing]...many possible flavors."

After a discussion 3 days ago covering similar conceptual territory during a Pluto game dev session, this article really does target-resonate: "Stepping into games is like arriving at a cheese-tasting party where most of the crowd is angrily murmuring that cheddar and swiss are always and objectively the best cheeses on grounds of utility and pleasure, that assholes offering a plate of mold-laced bleu are an affront to any real cheese-lover, that brie may simply be too soft to be a real cheese.
2015
26 May

Feedback O' The Day: Pluto

…so here I am innocently dancing away in my studio chair to this track while craft-carving away at our "Provocare" Digital Fiction, and I've just received some amazing feedback about our Dreaming Methods co-produced project "Pluto" - an Aussie Technical Writer was so impressed with what he'd seen of the project he's been inspired to start writing creatively again!
2015
19 Apr

#PRISOM Film Screening: Furtherfield Gallery, London

The above is a great snap of audience members eyeballing our explanatory #PRISOM film [with the pic credit going entirely to Nathan Jones]. The film was commissioned specifically for the latest Torque Event held on April 18th, 2015 at the Furtherfield Gallery in London. If you're interested in knowing more about the communication mechanics of the Surveillance Drones built into our anti-surveillance Game #PRISOM by Andy Campbell and yours truly, you're welcome: