Stories

2015
23 Sep

Strong Female Characters: Rarely Strong, Barely Characters

When Dan O'Bannon was writing the script for Alien, he wrote the character of Ripley to be strong and complex. He also originally imagined Ripley being male. When no actor was found who could portray the character as O'Bannon had imagined, Casting Director Mary Selway brought them a woman who had every quality they were looking for.
2015
4 Aug

Towards Minor Literary Forms: Digital Literature and the Art of Failure | Electronic Book Review

DigLit + Mezangelle With her "mezangelle" language, Breeze creates a minor language that combines the dominant languages of humans and machine—a kind of creole that disrupts the prescribed utility of both word and code, "deterritorializing" them, and opening them up to new meaning and play. Source: Towards Minor Literary Forms: Digital Literature and the Art of Failure | Electronic Book Review
2015
31 Jul

Crowdsourcing Learn to Fly + MBD News

Mammothly buzzing here off the back of a redonkuously successful Pluto demo test [in anticipation of our impending "I can't even" news]. Also feeling ubergleeful about next week: #Carnivast is showing at #ELO15, #PRISOM is being showcased at #NotGamesFest, + Chpt 2 of "A [[Non]] Guardian Age" is to be officially released. Go August!
2015
26 Jun

Sunset, Tale of Tales and FailGames

After reading the news that the experimental game studio Tale of Tales has sadly ceased game development after their latest game, Sunset, sold only 4,000 copies, I immediately reached out to one half of the ToT's crew, Auriea Harvey. Auriea and her partner in all aspects, Michaƫl Samyn, have been creating work in the same online spaces for as long as I have.
2015
18 Jun

This Week at MBD: Digital Fictions, Peer-Reviewing, Publications + Reviews

Alright, so this week - although only being officially half-over - has contained some absolute gems in the rampant-excitement-department: let's quickly cycle through em, shall we? #PRISOM has been delightfully analysed in "Thinking Through Digital Media", a book that: "...offers a means of conceptualizing digital media by looking at projects that think through digital media, migrating between documentary, experimental, narrative, animation, video game, and live performance.