Away-stepping from tech for a long weekend and it seems 'sif the digital world continues to turn without me being in it [how *dare* it! ;)]. Anyhoo, just checking into the Studio and *BOOM!!* - excite-worthy announcements are now splathered all over the shop, including: Transitio_MX06 is wrapping up as we speaktype, with #PRISOM having showcase-featured alongside such gobstonkingly great games as The Stanley Parable and Papers, Please.
Mez Breeze, Andy Campbell Selected for the Tumblr Prize in digital art with @thespacearts http://t.co/WzaPo8K6WV pic.twitter.com/7qMVYyzRmB — Tumblr (@tumblr) August 5, 2015
[Image Credits: vrscout.com] "A June 8th tweet during the Apple WWDC 2015 celebrated something rare: a longer than usual line at the ladies room. It was widely reported as a sign that more women might finally be getting involved in technology. This has long been the mantra: not enough women in technical fields, and it seems to be especially true in today's resurgence of Virtual Reality.
Alright, so this week - although only being officially half-over - has contained some absolute gems in the rampant-excitement-department: let's quickly cycle through em, shall we? #PRISOM has been delightfully analysed in "Thinking Through Digital Media", a book that: "...offers a means of conceptualizing digital media by looking at projects that think through digital media, migrating between documentary, experimental, narrative, animation, video game, and live performance.
For the past few weeks, I've been London-exhibiting a version of my Interactive Fiction work called "T[he]Issue" as part of a second site showing of Beyond The Interface. "T[he]Issue: The Geospatial and Mixed-Locative Colonisation Act of 2014" ("T[he]Issue" for short) is a work originally commissioned by Julian Stadon and Furtherfield Gallery for the Beyond the Interface Exhibition as part of the 2014 International Symposium on Mixed and Augmented Reality in Munich, Germany.