So this morning a bunch of keen XR Artists met up in VR [at the gorgeous Museum of Other Realities] to explore new work that had been included in the May show, as well as a general chinwag. Turns out we did a heap more than that, and in the spirit of oversharing [heh] here's a brief take on some of the shenanigans - complete with screengrabs.
We're positively chuffed here at Mez Breeze Design Headquarters to report that Elliot Hu-Au, a reporter from the publication "Virtual Reality in Education", has taken the time to review our VR Experience Perpetual Nomads. It's a great review which includes such gems as: "Perpetual Nomads is an immersive and visually impressive short story that contains great potential for discussions on technology and human behavior.
So there's certain news tidbits that I should've been rabidly noting down here lately [think: this, that, and the other], but due to deadline insanity and crazyhuge workloads, instead I've found myself in a-neglect-my-blog rut... …until now. I'm the very definition of thrilled [look it up in the dictionary: betcha there's one o' my Virtual Reality avatars sitting there looking right smug] to be showing three Virtual Reality works at this 2017 International Festival of Virtual Reality hosted by the cultural association "
So lately I've been tinkering away with a fantastic new VR creation tool called MasterpieceVR, with which I've been happily experimenting my little creative heart out. Today, when videoing one of my MasterpieceVR 3D/VR models [which I had quite high hopes for], in my slightly frizzled-and-too-hyped-up-creative-state, I managed to accidentally save over it. One minute, there it was in near-finished glory [ie present in the VR space] and then, gone.
Seems it's turning out to be hellova year here, and we're only 4 months in. So far in 2017, here at MBD we've had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of "All the Delicate Duplicates", on which we hit the big red Steam publish button in February.